Category Archives: 3D modeling
While at a ski resort modeling a snow groomer or what ever its called seemed fitting
A promotional video i did last summer
A ambient occlusion pass from a sample shot to a production I’m working on. Generally i think a AO pass can work alone. I really like the looks of it.
Another wire frame render, this time with fog and some compositing in PS.
Two more, this time i did some test rendering it with wireframes in mental ray. Maybe not utilizing the power of mental ray but i guess there is a lot more possibilities with this method compared to a vector render for instance. Any ways, concerning the dxf format it seems to be solved for now, […]
Working on a fleet of low detailed mining vehicles. Supposed to be exported as DXF and so far I’ve only succeeded by converting an .obj exported from maya in .FBX converter. First to .FBX then to .DXF. Opened it in illustrator just to see how it worked, it did, but from the front view. So […]